![]() ![]() ![]() You don’t have to worry about poisons, toxins, radiation, contaminants, or diseases. Drop-In: Consumption Filter (100CP): Anything you consume will only provide beneficial effects. However, to count as a member of a team, your teammates cannot be further away from you than 24 hours worth of travel. You can adjust which perk on the fly, if you wish. But sharing is caring, so why not share some of your more unique abilities that others are lacking? When you are in a team, you can share one perk to all the members of the team. Perk-Sharing (300CP): You’ve got some nice bonuses after all you’ve been through. Oh, and you can fast travel to places that are calling for help, even if you haven’t been there before. Time is money, and you are spending one to save the other. But the further the distance, the greater the cost. If there are no hostiles around you, you can instantly teleport to locations you’d previously been by paying a price in the local currency. If you’re willing to pay the price, now you can. Fast Travel (200CP): Appalachia can be very pretty, but sometimes, you just have to be somewhere right the heck NOW. And as a bonus, when you play for long enough, you give yourself a temporary boost to your energy levels. You gain a decent amount of skill in just about any musical instrument you could stumble across. : General perks: Musical skills (100CP): Just because it’s the post-apocalypse doesn’t mean things have to be uncivilized. However, nothing is stopping you from upgrading once you are in the jump, assuming you have the resources and knowhow. No Assaultron invisibility, mini-nuke mortars or gatling lasers at the start. For example, you can be anything from an eyebot to a sentry bot, though whatever you pick, it has only the basic capabilities of the design. Either way, you “wake up” at some point, and realize you can make your own decisions about what your purposes will be. Maybe you are intact and still pursuing that purpose, or maybe you are damaged and doing something else. You are one of these robots, with a base design and a purpose. Robot: Before the bombs fell, Appalachia was undergoing a major shift to automated labor. You can even choose a faction to be a part of, if you wish. You can start anywhere in Appalachia and any time before Emergence day. You are a resident of the new world, and already know how to survive in it. You survived by luck, scheme, or maybe something else. Wastelander: Where some were selected for the Vault program, you and yours were not. Sadly, once you leave the Vault, you can’t return inside. Either way, it’s Reclamation day, and it’s time to go out and see what has become of Appalachia and America. Vault-Dweller: You are either one of the original vault dwellers, one of America’s best and brightest, selected to repopulate and re-civilize the unknowns of post-nuclear annihilation! Or, you are a child of the vault, the offspring of some of those best and brightest, brought up by a vault full of geniuses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |